1
<t<
Position
X:
Y:
Velocity
x:
y:
Acceleration
Jerk
Snap
Crackle
Pop
Units:
Solve:
With
:
Matching points:
At time
,
Initial position at time
To:
time =
Arrows:
f(t)
x(t)
y(t)
Gravity:
Field Scale
< x <
< y <
Square
Rescale
Auto-scale
Time Snapping
Critical Points
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